- #Albion prelude star wars mod install
- #Albion prelude star wars mod mod
- #Albion prelude star wars mod full
- #Albion prelude star wars mod mods
- #Albion prelude star wars mod software
There is no button to press at all except the "back" button.
#Albion prelude star wars mod software
My problem is when giving trade orders to the 2nd trading ship, a mercury class to be specific, and using the best buys software command it asks for a number of units to be bought, energy cells in my example, but there is no "OK" button to press after typing in how many units to buy.
![albion prelude star wars mod albion prelude star wars mod](https://media.moddb.com/cache/images/mods/1/31/30803/thumb_620x2000/Venator_SD_d.jpg)
I also bought the best buys/best sells locator software. Now, I want to expand my operations by buying a second trader and so forth. I've been playing as Argon humble merchant start and I've figured out the ins and outs of trading resources between stations. I don't want to register on the egosoft forums so I will ask here. If anyone has any good total conversion recommendations, I'd like to see them as well. Most are just new ship models and a few trips around the story scripting scripts.
#Albion prelude star wars mod mods
I have yet to see a "Let's Play" of any decent mods that claim to be Total Conversions or offer significantly interesting gameplay elements. The game is addicting and reaches new heights in the "sandbox" genre. And, I still enjoy it, unmodded, even without CODEA and some useful script mods I could run. I love mods for all games and have been playing the same X3TC game, unmodded, for over a year, now.
#Albion prelude star wars mod full
X3TC as it is, with the Bonus Pack, is a game that really doesn't need any "total conversion" mods in order to reach its full potential.
![albion prelude star wars mod albion prelude star wars mod](http://blubb.najut.org/x3/lu/X3map_LU_1.5.2_fitted.png)
Can be downloaded from Egosoft in the above link. XTended - Probably a good recommendation for a full conversion.
#Albion prelude star wars mod mod
It's a "must have" mod for anyone who wants to run a large trade empire. īonus Pack - This add-on, actually a mod, is "vanilla safe", won't tag your game, and has some of the most useful scripts in the entire game. Vanilla Safe mod recommendations - Here are some "vanilla safe" mods that I would recommend for anyone who has trouble with framerate issues in asteroid fields, near large station complexes, or just wants to make some small changes to their game without getting the "modded" attribute.
#Albion prelude star wars mod install
I would also be inclined to install one of the Race Combat and Sector Claim mods that are out there, as long as they were compatible and seemed to be well regarded. (This is not the latest thread, do a search to find the newest thread.)Ĭapture Stations, Marine Hacking, Marine Repairs - Links to the mods available in this thread.
![albion prelude star wars mod albion prelude star wars mod](https://pbs.twimg.com/media/E4eg9jnWYAEjM8k.jpg)
CODEA is not "vanilla friendly" and will give your game the "modded" attribute, which prevents you from uploading stats and the like, but otherwise doesn't effect gameplay. I've got it downloaded and waiting for that moment when I decide that running "vanilla" isn't enough for me anymore. But, of all the mods that are out there, and there are many of them, the only ones that I am considering are:ĬODEA - An absolute must-have for anyone who wants to run large combat and defense fleets, especially with carriers and lots of fighter support. As it is, I run X3TC unmodded, right now. They also wanted to play their space trading game together.What are the best mods for x3?If you're looking for a "total conversion", I can't help. every solution brings up problems, its a stone paper scissors lizard spock game with the networking.Īnd welcome to the basic problem, why the Bell guys built unix back then. This is why eve gameplay is so slow paced, however, that is only needed since you have huge instances with many players, i am sure, if X would want to, they could do a coop / small server version of their game so you only play with 3-4 people, but it would need to be designed for that from the ground up, not patched in afterwards (similar problem of kerbal space program going mp) which explains why elite is designed, like it is designed. So no, X is great since the simulation can be altered (by you) and expands, as you play, much like original elite did, but you cannot simply "make this multiplayer" I'm afraid.Ĭitizen will contain the ability to create your own servers/sandboxes, but that's just hypothetical at this point while Elite solves it with their P2P / group system, which is also yet far from perfect, but in both instances, you have some kind of "servercode" for the more "data intensive stuff" like storing all trading / world state data, and yeah, that data tends to explode :)Īnd designing network code for dynamic data like trade and ai movement, while keeping it fun to fly the spaceships and see what other players do at the same time, is quite some work and has its technological limits. X is a sandbox simulation, getting that to multiplayer would need a lot of work, and certainly its not something you will enjoy if it is just retrofitted by modders, since the sandboxes will desync for each player (if you only add "basic multiplayer" like say the GTA2 multiplayer mods), the game needs to be designed for that, and i think X is intentionally trying to keep it a local simulation (since it has its benefits in how much complexity you can show the player).